Races

Humans

 * +25% Wisdom
 * +25% Strength
 * 50% more susceptible to opposing charisma checks.
 * -25% charisma when performing a charisma check with other races.

Deep Dwarves

 * +25% Intelligence
 * +25% Strength
 * 25% weaker to spells with the 『Holy』attribute.
 * -25% Agility

Orcs

 * +25% Strength
 * +25% Health
 * -25% Charisma
 * -25% Intelligence

Atlantian

 * Can move over River, Lake, Coast and Ocean tiles with no movement penalty.
 * +25% Strength
 * 25% weaker to spells with the 『Flame』attribute
 * -25% Charisma

Kobalds

 * +25% Agility
 * +25% Intelligence
 * -25% Strength
 * -10% Health

Argonians

 * +25% Armour
 * +25% Health
 * -25% Mana
 * -25% Agility

Mountain Dwarves

 * Forged weapons are 10% stronger


 * +25% Stamina
 * -25% Charisma
 * -25% Intelligence

Mountain Trolls

 * +25% resistance to spells with the『Water』and『Air』attributes.
 * +25% Health
 * -25% Intelligence
 * -25% Mana

Rock Trolls

 * +25% Armour
 * +25% Intelligence for 4 turns after being hit with a spell of the『Curse』attribute.
 * -25% Intelligence after being hit with a spell of the『Flame』attribute.
 * -25% Wisdom

High Elves

 * +25% Mana
 * +25% Wisdom
 * -25% Strength
 * -25% Stamina

Wood Elves

 * +25% Agility
 * +25% wisdom when using a spell of the『Nature』attribute.
 * -10% Health
 * 25% weaker to spells with the 『Flame』and 『Air』attributes.